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#ifndef __NS_AUDIO_MELSPEC_H__
#define __NS_AUDIO_MELSPEC_H__
#ifdef __cplusplus
extern "C" {
#endif
#include "arm_math.h"
#include "ns_audio_features_common.h"
typedef struct {
uint8_t *arena;
uint32_t sample_frequency;
uint32_t num_fbank_bins;
uint32_t low_freq;
uint32_t high_freq;
uint32_t num_frames;
uint32_t frame_len;
uint32_t frame_len_pow2;
float compression_exponent;
float *melspecBuffer; //[2 * MELSPEC_FRAME_LEN]; // interleaved real + imaginary parts
ns_fbanks_cfg_t fbc;
} ns_melspec_cfg_t;
// Arena should be enough to accomodate the various buffers
// e.g. MFCC_ARENA_SIZE 32*(MELSPEC_FRAME_LEN_POW2*2 + MELSPEC_NUM_FBANK_BINS*52))
// where '32' is size of float and int32_t
// #ifndef STFT_OVERRIDE_DEFAULTS
// #define MELSPEC_SAMP_FREQ 16000
// #define MELSPEC_FRAME_LEN 512
// #define MELSPEC_FRAME_LEN_POW2 512
// #define MELSPEC_NUM_FRAMES 100
// #define MELSPEC_NUM_FBANK_BINS 128
// #define MELSPEC_MEL_LOW_FREQ 0
// #define MELSPEC_MEL_HIGH_FREQ 8000
// #define MELSPEC_COMPRESSION_EXPONENT 0.3
// #endif
extern void ns_melspec_init(ns_melspec_cfg_t *c);
extern void
ns_melspec_audio_to_stft(ns_melspec_cfg_t *c, const int16_t *audio_data, float32_t *stft_out);
extern void ns_melspec_stft_to_audio(ns_melspec_cfg_t *c, float32_t *stft_in, int16_t *audio_out);
extern void ns_melspec_stft_to_compressed_melspec(
ns_melspec_cfg_t *c, const float32_t *stft_in, float32_t *melspec_out);
extern void
ns_melspec_melspec_to_stft(ns_melspec_cfg_t *c, const float32_t *melspec_in, float32_t *stft_out);
#ifdef __cplusplus
}
#endif
#endif